Skip to content

Websites

MVP cost in the UK: what drives the price

Build less. Learn sooner.

MVP cost in the UK depends on how much the first version has to do: the number of user types, the core features, the systems it connects to, the data it holds and how clear the scope is before anyone writes code. The cheapest MVP is the smallest one that still tests your idea with real users, so the biggest saving is in what you leave out.

Josef Winstone, Founder & Managing Director, Foundry Agency

By Josef WinstoneFounder & Managing Director · 6 min readUpdated

What is an MVP?

MVP stands for minimum viable product. It's the first working version of a product, built to answer one question: will people use this, and will they pay for it?

It isn't a prototype or a clickable mock-up. Real users sign in and do the core job. It also isn't the full product. Anything that doesn't help answer that question can wait.

What drives MVP cost in the UK?

Nine things decide most of the price. Check each one against what your first version really needs.

  • User types: a product with customers, staff and admins needs three sets of screens and permissions, not one.
  • Core features: the one job the product does, and every feature you add around it.
  • Integrations: payments, email, CRMs, accounting tools and third-party APIs each need building and testing at both ends.
  • Data: what you store, how it's structured, and whether it includes personal or sensitive information.
  • Logins and security: sign-up, password resets, roles and audit trails all take time to get right.
  • Design: a custom interface takes longer than one built from a proven set of components.
  • Platforms: a web app that works on every device is one build. Separate iPhone and Android apps add more.
  • Scope clarity: a vague brief costs more, because time goes on working out what to build.
  • Who builds it: senior developers move faster and make fewer expensive mistakes, but cost more per hour than juniors.

Why do MVP quotes vary so much?

Because they're usually quoting for different products. One developer reads "booking app" as a single form with email confirmations. Another reads it as accounts, payments, reminders and a staff calendar.

Quotes also differ on what's included: design, testing, hosting set-up, documentation and support after launch. Compare what each quote covers, line by line, before you compare the totals.

How do you keep your MVP cost down?

These seven steps cut cost without cutting what you learn. Do them before you ask anyone for a price.

  1. Write the one question your MVP has to answer, in a single sentence.
  2. List every feature you want, then mark the ones that help answer that question. Park the rest.
  3. Pick one user type to serve first, unless the product can't work without two.
  4. Use existing tools for anything that isn't your core job: payments, email, logins and analytics.
  5. Build for the web first, so one version works on every device.
  6. Get a written scope and a fixed price against it, so changes are visible and agreed.
  7. Plan the first round of changes now. You'll learn things in the first weeks that change what comes next.

What does an MVP cost after launch?

The build is only part of the cost. Once real people use your product, it needs hosting, monitoring, backups, security updates and someone to fix things when they break.

Third-party tools often charge monthly, and some charge more as you grow. The biggest running cost, though, is usually the changes you'll want once you see how people use it. Budget for a second round of work, not just the first.

If you store personal data, UK GDPR applies, and you're responsible for keeping that data secure. Build that in from the start. It's cheaper than adding it later.

Should you use no-code tools for an MVP?

Sometimes. No-code tools can test a simple idea quickly, especially if the product is mostly forms and lists.

The trade-off comes later. You may hit limits on what the tool can do, pay more as users grow, or need to rebuild from scratch to scale. If the product is the business, a custom build in standard code is usually the safer long-term choice.

Fixed price or paying by the hour?

Paying by the hour suits work where nobody can say what's needed yet. The risk is that the total keeps growing.

A fixed price against a written scope suits most MVPs. You know the cost before work starts, and any change is a clear decision with its own price, not a surprise on the invoice.

How does Foundry price an MVP?

We start with a short call about the idea, who it's for and the question it has to answer. Then you get a written plan with the scope, what's left for later, and a fixed price before we start.

Paul Francis, our Lead Developer, leads the build with senior developers. We use AI tools for the repetitive parts of the code, and a person checks every line. You talk to the people writing the code on WhatsApp or Slack, not through tickets.

We can also build the marketing website that sits in front of the product, so both launch together.

Our averages. Not our best days.

Our averages

  • 5days

    Website, kick-off to live

  • 20mins

    Average reply timethis service

MVP cost FAQs

  • It depends on the user types, core features, integrations and data your first version needs. We give a fixed price after a short call, once the scope is written down.

  • A prototype shows how a product might look and work, often without real data. An MVP is a working product that real users sign in to and use.

  • Yes, that's the point. Build it in standard code with a clear structure, and new features can be added without starting again.

  • Usually not. A web app works on phones, tablets and computers from one build. Native apps make sense later, if users need features a browser can't offer.

  • You should. Check the contract says the code, the accounts and the data are yours, and that you can move them if you ever change developer.

  • The problem you're solving, who it's for, the one question the MVP must answer and a list of features marked must-have or later. Rough sketches help.

Got an idea to test? Get moving.

Tell us what you need. We'll reply within the hour (working hours), and most websites go live about 5 days after kick-off.

We'll reply within the hour (working hours).

Or email hello@foundryagency.co.uk

Analytics cookies are off until you accept. We use them to see which pages help. Cookie notice